cstrike

New Member
Aug 5, 2019
8
3
I wrote a review and I know some people never look there, so I'mma copy paste the part that I think will help people:

There is only one moment in this game where you'll get lost and start backtracking and it's soon after the first boss. The way to progress is to find the area with the motorcycles, hop onto one, and go waaaaaaaaaay left. There's a chest so grab it, then reload the area, hop onto a motorcycle, jump ON TOP OF the blocks that you destroy -> jump -> dismount jump off the motorcycle -> and then double jump. Now, you're up top. Without falling, go to the faaaaaaaar left for another chest. Now you can progress.

Eventually, you can start sequence breaking and skipping ahead. I think I sequence broke through the game by getting to a vertical room with spawning not-medusa heads -> and I jumped off of their heads and got to a platform up top. I don't know if that was expected of me, but if it is, then it's the hardest thing in the game.

Pro-tip: summon your motorcycle, use it to jump off the first three that spawn in (hold down jump) -> dismount jump off the motorcycle and uh... I think you either jump off one more and then double jump to make it, or some something like that.
Listen: the important part is the start. If you mess up, hop back onto the motorcycle, go down to the previous area and jump back up to reset their pattern. I tried a bunch of things but that's how I succeeded.

I hope that helps. Enjoy the game.
Thank you! This is what I was missing.
 

Dice13K

Newbie
Aug 10, 2019
58
82
Well, I got quoted and I came back. I realize that there is no linked 100% map on this thread, so here ya go:
(I tried making it as big and as clean as possible)
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Jul 14, 2017
64
60
View attachment 3917653
On the inside vertical path downards, there's a hidden room near the top (break the wall to the right).
I already found it, but thanks anyway. And if someone need to know how to open all ending, i found info on ULMF.



Ending 1 - Rescue everyone and complete the game with lewdness 0

Ending 2 - Rescue everyone but your lewdness is between 0 - 500

Ending 3 - Rescue everyone but your lewdness is between 500 - 1500

Ending 4 - Rescue everyone but your lewdness is above 1500.

Ending 5 - End the game without having rescued everyone.

Ending 6 - End the game while pregnant.
 
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Kancet Jones

New Member
Nov 8, 2021
3
0
Does anyone know where to get the bomb thingy and the strength thingy too? Im stuck
From memory, the bomb is found in the ice world, at the end of the path blocked by the violet block thingy. Box grabbing ability is received after defeating Murasa (3x3 pink area on the right side of the map). Drop down the middle of the room after the boss is defeated.
 

Dice13K

Newbie
Aug 10, 2019
58
82
I 100% the game - got all the endings. Endings 5 and 6 vary depending on which boss you didn't free/which enemy impregnated you. Overall, it's the same ending, but you just get a slight variation on the CG at the end.

I also marked all the hidden rooms on the map in yellow, making it easier to read; here ya go:
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The only way to improve this map is to redo the game again and mark the locations with "progression items" in another color. I'm done though, so GGs. Enjoy.
 

LeakCode

Formerly 'lampuiho'
Nov 30, 2018
214
139
Where is the room for the magic to lift heavy blocks? Some one says there is a green wall where I supposedly have to throw the boomerange in the opposite direction in the water cave but I can't find it. I can't get past the submerged water cave


There's a power up you need to collect first.
Where is it?

EDIT: Never mind, got my stomping boots on the left most pillar in the biker area outside. Jump on top of the first destroyable yellow blocks. Jump once with bike and then hold up key to jump out of the bike and jump once more to reach top of the pillar. No need to jump on top of enemies or use bomb
 
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Deear

Newbie
Sep 8, 2018
25
7
Is this one of those games where you have to lose to see any content? Please say it ain't so. This stupid ass backwards game design needs to die and stay dead
I honestly prefer it that way because it means I can choose the scenes I want to see and avoid the ones I don't. Like for this game I was able to just watch the yuri scenes and skipped all the hetero crap I have no interest in.
 
Jul 14, 2017
64
60
So the game here is named "Hijiri in the Succubus Castle", the rar is named "Hijiri in the Nightmare Castle" and on DLsite the google translation is "Hijiri in the Demon Castle".
I think the game should be named "Hijiri in the Identity Crisis Castle"
Using Translator
I think you don't mention that if you change language on DLSite on english then game being named as "Byakuren and the Succubus Castle"
 

Incar1

Member
Aug 25, 2017
106
44
I couldn't figure out how to write a review so I'm gonna put this here: you need to grind levels because the game breaks a cardinal rule of 2d platformers, not in a fun and unconventional way, in the "Any enemy that takes more than 1 hit to kill will have at least 1 free shot at you because there's an invincibility flash but no knockback".
 

EyeoftheDark

Newbie
Apr 25, 2018
18
64
Alright I'm completely stuck at this point. Does anyone mind pointing me towards wherever I could go from here?
View attachment 3944429
You should be fighting Murasa next: she's on the far right segment you haven't explored yet. To get there, in the room below the nearest Doremy/Save Point, you need to throw the "boomerang" item (the blue vajra thing) towards the left off where you can't see normally to uncover the blocks in the way. Beating Murasa gets you the power to lift heavy blocks, opening up the game a little here and there.

If that doesn't suit you, you can go fight Shou instead, who is in the bottom left grayed out area (her boss room is really small). You just need to get the Holy water in the long grayed out hall you didn't go through above (it's at the end).
 
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EyeoftheDark

Newbie
Apr 25, 2018
18
64
I don't know why some people think you need to sequence break to make any progress after beating Nazrin: you're supposed to go fight Ichirin to get the underwater swimming upgrade, which lets you then go through the waters in Murasa's area and let you fight her, who gives you the ability to lift heavy blocks, and THEN you're supposed to get the Boots upgrade through the passage that opened up to you in Ichirin's area.

Indeed, getting the Boots right after Nazrin sends you down the completely wrong path, making you believe the Magic Bomb is the item to get afterwards...which involves you going through two whole ass new areas without a single boss fight. Isn't that just weird from a design standpoint?
Regardless, after beating Murasa, you're intended to go fight Shou next, who gives you the air dash, then Nue, who basically gives you the upgrade to that (+1 air dash and the ability to do it upward). But, the game's really open ended by design, so it's not that surprising lots of people ended up thinking sequence breaking to get the boots early was the intended solution.

In fact, I gotta say, this game's so much more open than I expected: in my review, I wrote that the game is only "wide open" after you get the double jump, but recently I found out it's possible to skip that and by extension Nazrin too: in the hall where you think you need to double jump to get out of her area, you can actually just wait for a koakuma/"medusa head" to come by and jump on it.

After that, it's possible to then use the Bike + the Pink Metroids in the area with the Boots to supplement your lack of a double jump there to get them early.
And from that point, getting the Magic Bomb should be trivial if you already know your way to it, even without the double jump.

And with those two items(the boots and the bomb), it's fully possible to beat the game without encountering a single one of Byakuren's disciples, through careful use of the bomb jump + hopping off enemies in key segments. Getting the "bike summon" accessory is necessary to beat the game under these restrictions though.

The reason I mention all of this is that, the game's easy difficulty and numerous platforms make so much more sense when you're going through them with so few movement options: the difficulty seems to largely account the player going through the areas with minimum upgrades and level ups.

It's too bad that, besides some dialogue changes regarding Byakuren being completely unaware of her disciples' presence in the castle, there's no special porn for doing all of this...well, I guess the Ending 5 variant with Nazrin could be considered the special secret scene for performing all of these sequence breaks, but that's kind of lackluster.

Now, the only thing I'm wondering is if there's an Ending 5 variant for not having fought the Succubus in the flesh tentacle area...I think the final area is unfortunately completely cutoff until you beat her though.

EDIT: Yup, it's possible to skip the first fight against the Succubus (by using the bike summon to activate the switch meant for the power bead item). However, doing so just completely removes it from your file as if you had already done it, so there's no ending for it.
ScreenShot_2024_0823_01_17_45.png
 
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Deear

Newbie
Sep 8, 2018
25
7
Does anyone know what's added to new game plus? Is there any additional scenes you can get if you play it?
 
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