Hi,
I'd like to add a semi-animated main menu that will display pairs of images chosen randomly from the collection.
A pair would consist of images that need to be displayed one after another to make sense.
I want RenPy to randomly select one of the pairs, display it, and then transition to another randomly chosen pair, but obviously, not the same one that was displayed a second ago.
I know that I can define a new menu that would become a basic animation consisting of images like:
But I never played with randomization besides basic 1-10/1-100 rolls etc.
My idea would be to define each pair as a separate animation and then throw them all into the same pool, prevent it from rolling the same animation that was just displayed, and then loop it but I can't get it to work.
Sorry if somebody had the same problem before, I couldn't find anything by searching for similar treads.
I'd like to add a semi-animated main menu that will display pairs of images chosen randomly from the collection.
A pair would consist of images that need to be displayed one after another to make sense.
I want RenPy to randomly select one of the pairs, display it, and then transition to another randomly chosen pair, but obviously, not the same one that was displayed a second ago.
I know that I can define a new menu that would become a basic animation consisting of images like:
Code:
image main_menu_test:
"image1.png"
pause 1
"image2.png"
pause 1
repeat
My idea would be to define each pair as a separate animation and then throw them all into the same pool, prevent it from rolling the same animation that was just displayed, and then loop it but I can't get it to work.
Sorry if somebody had the same problem before, I couldn't find anything by searching for similar treads.